AI Insights · Timothy · October 2024
Top 5 Business Games on iOS in Czech Republic - Q3 2024
Discover the performance of the leading business games on iOS in Czech Republic during Q3 2024, highlighting key trends in downloads, revenue, and active users.
In the third quarter of 2024, the Czech Republic saw interesting trends in the performance of the top business games on the iOS platform. According to Sensor Tower data, these games showcased varied patterns in downloads, revenue, and weekly active users.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd had a notable increase in revenue, which peaked at around $1K in the second week of September. Downloads fluctuated throughout the quarter, surging to 691 in the final week. The game's weekly active users also saw a significant rise, reaching 1.2K by the end of September.
Grand Hotel Mania: Management by MY.GAMES B.V. experienced a steady revenue stream, with a peak of $621 in the week of September 23. Downloads gradually increased towards the end of the quarter, with the highest number being 467 in the last week. Weekly active users exhibited a consistent upward trend, culminating in 2.4K by September's end.
Hero Making Tycoon Idle Games, published by TapNation, showed varied revenue patterns, peaking at $473 in late September. Downloads were highest at the beginning of the quarter with 626 in the second week of July, then tapered off towards the end. The game's weekly active users remained relatively stable, with a slight increase to 539 by the quarter's close.
My Perfect Hotel from SayGames LTD maintained strong download numbers, reaching a high of 3.5K in the first week of July, though these numbers saw some decline as the quarter progressed. Revenue was more volatile, with a notable peak at $663 in early July and a recovery to $428 by the end of September. Active users remained robust, fluctuating slightly but ending the quarter at 5.5K.
Lastly, Turmoil by 雷霆游戏 had a modest revenue stream, peaking at $233 in early September. Downloads were minimal, with slight increases towards the end of the quarter, peaking at 74 in the week of September 23. The game's weekly active users remained low but stable, ending at 92 in the last week of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.